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Building Browser Game Prototypes

Codeless Game Construction using Construct2 & Construct3

This is a gaming prototype template for any game genre. This pamphlet leads you through a straightforward method for testing and developing game prototypes. The lessons have both Construct 3 & 2 encodings and include a general License. It's perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.

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About

About

About the Book

 Have you ever had an idea about a new game? But dealing with how to start programming such a project, selecting its components, data structures, and logic flow is a daunting task if you've never had any experience with any of those things before -- AND if truth be told, even for those seasoned game developers too! You want to test your idea before committing any time, energy, and possibly money to only those brilliant "Minimum Viable" gaming products (MVP) instead of a "DUD"! You need a tool to evaluate your game ideas quickly... you need a "Game Prototyping Tool™"!

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Author

About the Author

Stephen Gose

Avatar is an adorable cartoon sketch of my wife. My 48th anniversary is this coming Sept 1, 2026!

Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.

He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

My driving theme: "Always stay humble and kind"

His website is: https://www.Stephen-Gose.com/

His game showcase is: http://www.renown-games.com

His theology website: http://kingdomofgodprinciples.com/

Game Support Site: http://makingbrowsergames.com/

Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

Contents

Table of Contents

Preface

  1. Distribution Permission
  2. Forewords
  3. Disclosures
  4. Disclaimer
  5. Workbook Content
  6. > For Patrons from Amazon and other Book Distributors
  7. > About this Workbook
  8. > How to Read & Use this workbook:
  9. > Viewing the eBook:
  10. > External Links
  11. Your newly obtained skills …
  12. More Resources
  13. Programming Courses
  14. > References Used

1Game Prototyping

  1. 1.1Prototyping Tools
  2. What Is A Non-Disclosure Agreement (NDA)?
  3. 1.2How to Choose?
  4. Creating Games — Cultivating Creativity by Cathie LeBlanc

2Building Our Game Prototype

  1. (Quote from) “How to Succeed at Making One Game a Month
  2. 2.1Construct Game Production
  3. 2.2“A Change of Scenery Helps Everything!”
  4. 2.3“Lions and Tigers and Bears! OH MY!”
  5. 2.4“Yo Mama can’t dance & Yo Daddy don’t Rock ‘n Roll!”
  6. 2.5♫ Yo-Ho, Yo-Ho, a pirate’s life for me! ♫
  7. 2.6“None shall pass!”

3Game Genre Descriptions & Starter Kits

  1. 3.1Action Games & Starter Kits:
  2. 3.2Adventure Games & Starter Kits:
  3. 3.3Casino Games & Starter Kits:
  4. 3.4Educational Games
  5. 3.5Fighting Games & Starter Kits:
  6. 3.6Platform Games & Starter Kits:
  7. 3.7Puzzle Games & Starter Kits:
  8. 3.8Racing Games & Starter Kits:
  9. 3.9Rhythm / Music / Audio Games
  10. 3.10Role Playing Game (RPG) & Starter Kits:
  11. 3.11Shooter Games & Starter Kits
  12. 3.12Simulations
  13. 3.13Sports Games & Starter Kits
  14. 3.14Strategy Games & Starter Kits:
  15. 3.15Tower Defense™
  16. USPTO awarded to COM2US

Appendix: Game Design Overview

  1. Approaching Game Development
  2. Focusing Your Game
  3. Developing A Storyline & Characters
  4. Designing The Interface
  5. Formulating Good Gameplay
  6. Developing The Logic
  7. Writing The Source Code
  8. Checking For Errors
  9. Preparing Your Game For Distribution

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