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Category: "Game Development"

Books

  1. Adventurers of Renown™ - The Ruins of Able-Wyvern
    A Walk-Through RPG Development Tutorial.
    Stephen Gose

    Embark on an exciting journey to create your very own Multi-Player Rogue-like RPG adventure with the detailed 'Ruins of Able-Wyvern'™ template. This immersive course offers a treasure trove of step-by-step game recipes tailored for both workshop participants and instructors, compatible with either version of Construct Gaming Framework. Dive into the art of crafting this enthralling quest and unlock innovative methods that can be used in a variety of formats and themes—whether as a captivating stand-alone single-page web application (SWPA) or as an engaging 'In-Game Module' (IGM) for your epic fantasy adventures. Join us and unleash your creativity!

  2. Audiencing
    A guide to four audiencing types in everyday life & why this matters
    A. Claudius (PhD)

    Have you noticed how we are so familiar with being an audience that the types of audiencing we are doing are virtually invisible? Yet, audiencing is something we all do: it is fun, it is a skill, it can be our job, and for most of us it is a social survival strategy — it is not something we can easily escape but we can at least understand it. And appreciate why it matters. Using popular quotes, academic research, AI, and personal anecdotes, Audiencing makes visible four audiencing types — something that, once seen clearly, may change how you see yourself, and others, as you audience, everyday. To discover more – audience on.

  3. Practical Python for Production under Pressure
    Managing the insanity that is developing pipelines alongside a production at full speed
    Alex Telford

    Facing the insanity that is pipeline development alongside a production in full swing, "Practical Python for Production under Pressure" helps TDs to deliver quality tools and pipelines amidst the chaos.This book focuses on practical workflows and theory to build practical tools and pipelines within an ever changing environment using python, PySide and duct tape ingenuity. Learn about managing communications, building pipelines, working with AI in production, user experience and more.

  4. Earth rapidly became a smaller and smaller blue dot til nothing remained but the darkness of space. The fusion engines slowly pushed the ark ship forward, gliding like a metallic swan. The journey would take 20 years and most of the crew were already in cryo sleep. Only the captain remained awake, doing last minute checks before they would join the others in the dreamless sleep. For the crew, 20 years would pass in an instant, but for the inhabitants of Earth it would be a different story.7 ark ships left the Earth, each with a different mission and different destination. This story takes place on Ark-04 with the mission of reaching the nearest star system, Proxima Centauri. Will you help this crew by leveraging your Python skills? I thought so - buckle up, adventure begins

  5. Practical Lua 5 Programming
    Explore Lua’s programming capabilities with 100+ sample demonstrations and programs
    GitforGits | Asian Publishing House

    Build scripts, web apps, and integrate Lua with other applications and systems

  6. Python Made Intuitive
    Learn Programming the Way You Think A Beginner’s Journey to Master Python
    James Sookhai

    What You’ll Learn●  Python Fundamentals – Variables, loops, functions, and more explained in a fun way.●  Handling User Input – Making interactive programs.●  Decision Making – Writing smart code using if statements.●  Working with Lists and Dictionaries – Storing and managing data.●  File Handling – Reading and writing files.●  Object-Oriented Programming (OOP) – Learning to code like a pro.●  Error Handling – Preventing your programs from crashing.●  APIs & Web Data – Fetching real-time information.●  Databases – Storing and retrieving data efficiently.●  Final Project – Bringing everything together in a real-world Python application.

  7. How does computer science work?
    Answering 28 Key Questions Every Software Engineer Should Know
    Hela Ben Khalfallah

    "How Does Computer Science Work?" answers 28 key questions every software engineer should know, unraveling the technologies that shape our digital world. From how browsers work and cryptography secures data to AI, Web3, and quantum computing, this book bridges curiosity and understanding. Perfect for students, self-taught programmers, and seasoned developers, it’s your ultimate guide to mastering foundational concepts and cutting-edge innovations in computer science.

  8. Building Audio & Rhythmic Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    Join us in this exciting audio game development workshop on creating "Purely Musical & Rhythmic" puzzle games! Generate games into the musical world of "sight reading", enhance your "perfect pitch", and challenge your "motif memory" skills. Get ready to engage your ears and unleash your creativity in a fun and interactive way!

  9. Building Tower Defense Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This mega-workbook is a student's collection of five (5) innovative Tower Defense (TD) and ANTI-Tower Defense games complemented by a dozen imaginative designs for both single-player and Multi-Player experiences. Part 1 guides you through the process of constructing, testing, and developing a "Minimum Viable Product" (MVP) of a classic tower defense game with a bonus FREE "Ultimate TD" (version 2) template to jumpstart your creativity. These sequential lessons feature examples of "Historical" and "Fantasy" TD battles and several ANTI-Tower Defense games perfect for solitary play or collaborative enjoyment. Each template example includes Construct 3 or Construct 2 source code and a general license. This huge workbook is ideal for after-school semester (or year-long!) computer club activities for novice or experienced web developers and anyone looking to create custom games, artwork, and features.

  10. Building Browser Game Prototypes
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a gaming prototype template for any game genre. This pamphlet leads you through a straightforward method for testing and developing game prototypes. The lessons have both Construct 3 & 2 encodings and include a general License. It's perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.

  11. Make Games for Playdate with Lua
    A fun introduction to game programming with Lua and the Playdate SDK
    Brett Chalupa

    Whether you've never coded a game before or have years of experience under your belt, you'll learn the fundamentals of how to make games for Playdate using the Lua programming language. Make Games for Playdate with Lua covers how to program with Lua and the essential Playdate APIs. You'll make a handful of games to get you kickstarted on making your dream game for Playdate.

  12. Material for Walk Through Tutorial Series: The Ruins of Able-Wyvern™
    Code-less Game Construction Using Construct 2 or Construct 3
    Stephen Gose
    No Description Available
  13. Modern C++23 QuickStart Pro
    Advanced programming including variadic templates, lambdas, async IO, multithreading and thread sync
    GitforGits | Asian Publishing House

    Programming in the modern era requires power and efficiency, and C++23 signifies the beginning of that era. This book captures that demand. To take your C++ skills to the next level, This book is about creating and breaking down real-world examples. You'll discover techniques that you can immediately apply to your own work.

  14. Material for Walk-Through Tutorial: Blood Pit Arena™
    Code-less Game Construction Using Construct 2 or Construct 3
    Stephen Gose
    No Description Available
  15. Building Combat Engines for Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a collection of twelve (12!) conflict engines for any game genre. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings and include a general License. It's perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.