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Material for Walk-Through Tutorial: Blood Pit Arena™

Code-less Game Construction Using Construct 2 or Construct 3

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Author

About the Author

Stephen Gose

Avatar is an adorable cartoon sketch of my wife. My 48th anniversary is this coming Sept 1, 2026!

Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.

He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

My driving theme: "Always stay humble and kind"

His website is: https://www.Stephen-Gose.com/

His game showcase is: http://www.renown-games.com

His theology website: http://kingdomofgodprinciples.com/

Game Support Site: http://makingbrowsergames.com/

Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

Contents

Table of Contents

IWalk-Through Tutorial: Blood Pit Arena™

1Course Overview

  1. 1.1Learning objectives
  2. 1.2Step-by-step lessons.
  3. 1.3Course Administration.
  4. IIPart I: Concept & Design

2Lesson 1: The Game Design System™

  1. 2.1Design Considerations
  2. 2.2CMS, PWA, SWPA, or IGM?
  3. 2.3Part I Summary
  4. IIIPart II: Construct Production

3Lesson 2.2: Launching a C2 Game Project

  1. 3.1About Your Project:
  2. 3.2Project Settings:
  3. 3.3Configuration Settings
  4. 3.4Comparing your code

4Lesson 2.3: Launching a C3 Game Project

  1. 4.1About Your Project
  2. 4.2Project Settings: Color Theme, Start-up & Display
  3. 4.3C3 Advanced, Compatibility Settings, & Editor!
  4. 4.4Comparing your code
  5. IVPart III: “Ubiquitous” Instructions

5Lesson 3: Loading & Placing items.

  1. 5.1Import Artwork & Game Assets
  2. 5.2Comparing your code

6Lesson 4: Layers, Layouts, & Navigation.

  1. 6.1Touch & Mouse Controls
  2. 6.2Creating an IGM Version
  3. 6.3IGM Instructions
  4. 6.4Creating a SWPA Version
  5. 6.5“Best laid schemes o’ mice an’ men”
  6. 6.6Inserting More Layouts
  7. 6.7FYI: Creating a CMS or PWA Version?
  8. 6.8Navigation Buttons
  9. 6.9Adding a HUD Layer
  10. 6.10Layer Instructions

7Lesson 5: Game Loop Management

  1. 7.1Inside The “Game’s Loop”
  2. 7.2Game Mechanics Structure
  3. 7.3How to Create Events
  4. 7.4“Bull-et … in a China Shop”
  5. 7.5Download Lesson 5 “Regional Map”

8Lesson 6: Let the Play begin!

  1. 8.1Option 6-1 Merge game projects OR
  2. 8.2Option 6-2 Linking both game projects OR
  3. 8.3Option 6-3 Insert using C3 iFrame
  4. 8.4Inspecting the Map Boundaries
  5. 8.5Download Lesson 6 “Regional Map”
  6. 8.63D IGM Practicum

9Lesson 7: Arena & Combat GM

  1. 9.1Conducting Alternating Combat Turns
  2. 9.2New Visual Additions
  3. 9.3Adding the Game Mechanics (GM)
  4. 9.4Adding Game Mechanics (GM) — Rules, Logic & Data
  5. 9.5Comparing your code

10Lesson 8: “Lost & Won” Scene(s)!

  1. 10.1SWPA version
  2. 10.2IGM version
  3. 10.3IGM Returned Data Example
  4. VPart IV: Expanding this Prototype

11Lesson 9: Adding Unique Features.

  1. 11.1“Play Again?”
  2. 11.2A Better “Game Start”
  3. 11.3Why Integrate Multiple Languages?
  4. 11.4“Single Player / Multi-Avatar” (SPMA) Teams
  5. 11.5Combat Modifications?
  6. 11.6Game Count-down Timer
  7. VIStarting Your Own Game Studio!

12Lesson 10: One “IGM” to Rule them all …

13Lesson 11: Changing Game Perspectives

14Lesson 12: Exchanging Artwork Capstone

  1. 14.1Exchanging Backgrounds
  2. 14.2Exchanging “Avatars” for “Troop Battalions”
  3. 14.3“Battle of Helm’s Deep”!
  4. 14.4Exchanging “Avatars” for “Small Teams”
  5. 14.5Secret Agent
  6. 14.6Goblin Raiders
  7. 14.7Special Forces Patrols
  8. 14.8WWII Bomber Squadrons
  9. 14.9RPG Avatar Generator
  10. 14.10The Death Star
  11. VIIConclusion

15Workshop Certification Exams

  1. 15.1Certification Examination
  2. Quiz 1

16More Starter Kit Tutorials

  1. 16.1Further Information

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