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Category: "Event-Driven Architecture"

Books

  1. Adventurers of Renown™ - The Ruins of Able-Wyvern
    A Walk-Through RPG Development Tutorial.
    Stephen Gose

    Embark on an exciting journey to create your very own Multi-Player Rogue-like RPG adventure with the detailed 'Ruins of Able-Wyvern'™ template. This immersive course offers a treasure trove of step-by-step game recipes tailored for both workshop participants and instructors, compatible with either version of Construct Gaming Framework. Dive into the art of crafting this enthralling quest and unlock innovative methods that can be used in a variety of formats and themes—whether as a captivating stand-alone single-page web application (SWPA) or as an engaging 'In-Game Module' (IGM) for your epic fantasy adventures. Join us and unleash your creativity!

  2. Designing Trading Systems Volume 1
    Trade Booking, Lifecycle and Flow
    Code Maverick

    This book opens the door for developers, project managers, product managers, and business analysts who want to understand how trading systems really work — from trade booking and lifecycle processing to data flow and integration. It provides the knowledge and perspective needed to gain a true edge in one of the most technically sophisticated domains in finance.

  3. Spring Boot Microservices in Production
    A comprehensive guide to building, deploying, and scaling resilient distributed systems with Spring Boot and Spring Cloud
    Enrique Medina Montenegro

    Build bulletproof Spring Boot microservices—from monolith migration to domain-driven design and event-driven patterns—while mastering the production essentials of resilience, observability, and zero‑downtime delivery. Turn complex domains into clean, scalable services with bounded contexts, aggregates, repositories, and domain events, then ship faster with rate‑limited APIs, backoff‑retries, and Kubernetes rollouts. If leading Java teams to reliable, cloud‑ready microservices is the goal, this is the hands‑on guide that gets systems into production with confidence.

  4. 이벤트 소싱 이해
    이벤트 모델링과 이벤트 소싱으로 확장 가능한 시스템 설계 및 구현
    Jinho Yim and Martin Dilger

    이 책은 이벤트 모델링과 이벤트 소싱을 결합해 시스템을 계획하고 구현하는 일련의 과정을 다룹니다. 이벤트 소싱의 개념을 쉽게 설명하고, 시스템 구축에 필요한 핵심 지식을 포괄적으로 안내합니다. 실용적인 이벤트 소싱 시작 방법을 배우고 싶다면, 저자의 풍부한 경험이 담긴 이 책과 함께 여정을 시작해보세요.

  5. Padrões e Práticas para Arquitetura Java Moderna
    Aplicações Corporativas Cloud-Native com Quarkus
    ADRIANO DOS SANTOS RIBEIRO

    Cansado da complexidade e lentidão no desenvolvimento Java corporativo? Quer construir aplicações cloud-native robustas, escaláveis e performáticas com mais agilidade? Este livro é seu guia essencial, direto ao ponto, para arquitetos e desenvolvedores Java experientes. Desmistificamos padrões modernos como DDD estratégico e tático, mensageria reativa (Kafka, Outbox, CDC), persistência eficiente com Panache, GraphQL para APIs flexíveis e deployment em contêineres/Kubernetes, tudo aplicado ao mundo real com Quarkus e o exemplo Sakila. Sem enrolação, focamos em Padrões e Práticas que trazem robustez e preparam seus sistemas para o futuro. Aprenda com a experiência de quem já trilhou esse caminho e ganhe a confiança para arquitetar as próximas gerações de aplicações corporativas cloud-native com Java e Quarkus. Transforme sua forma de construir software!

  6. Building Audio & Rhythmic Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    Join us in this exciting audio game development workshop on creating "Purely Musical & Rhythmic" puzzle games! Generate games into the musical world of "sight reading", enhance your "perfect pitch", and challenge your "motif memory" skills. Get ready to engage your ears and unleash your creativity in a fun and interactive way!

  7. Building Tower Defense Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This mega-workbook is a student's collection of five (5) innovative Tower Defense (TD) and ANTI-Tower Defense games complemented by a dozen imaginative designs for both single-player and Multi-Player experiences. Part 1 guides you through the process of constructing, testing, and developing a "Minimum Viable Product" (MVP) of a classic tower defense game with a bonus FREE "Ultimate TD" (version 2) template to jumpstart your creativity. These sequential lessons feature examples of "Historical" and "Fantasy" TD battles and several ANTI-Tower Defense games perfect for solitary play or collaborative enjoyment. Each template example includes Construct 3 or Construct 2 source code and a general license. This huge workbook is ideal for after-school semester (or year-long!) computer club activities for novice or experienced web developers and anyone looking to create custom games, artwork, and features.

  8. Building Browser Game Prototypes
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a gaming prototype template for any game genre. This pamphlet leads you through a straightforward method for testing and developing game prototypes. The lessons have both Construct 3 & 2 encodings and include a general License. It's perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.

  9. Are you exploring event-driven architecture (EDA) but feeling overwhelmed by complex concepts? EDA Visuals is here to help! This collection of bite-sized, easy-to-digest visuals simplifies EDA principles, patterns, and best practices. Perfect for developers, architects, and anyone curious about EDA, these visuals turn challenging ideas into clear, actionable insights. Whether you're learning the basics or refining your expertise, EDA Visuals will empower you to design better systems and communicate more effectively. Start your journey to mastering event-driven architecture today, one visual at a time!

  10. Material for Walk Through Tutorial Series: The Ruins of Able-Wyvern™
    Code-less Game Construction Using Construct 2 or Construct 3
    Stephen Gose
    No Description Available
  11. Transform your approach to building microservices with Domain Driven Microservices on AWS in Practice—your hands-on guide to mastering Domain Driven Design and serverless architecture on AWS, perfect for developers and architects ready to create scalable, resilient applications that truly meet business needs.

  12. Learn how to create amazing lightweight user interfaces using Python and Textual in your terminal! You will learn the basics of Textual and then create ten different applications.

  13. Understanding Eventsourcing
    Planning and Implementing scalable Systems with Eventmodeling and Eventsourcing
    Martin Dilger

    The first book to combine Eventmodeling & Eventsourcing to plan software systems of any size and complexity. NEW CHAPTER "Dynamic Consistency Boundary" COMPANION ONLINE COURSE FOR FASTER LEARNING

  14. Building "Strategy" Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the "Construct Starter Kit Collection" workshop. This chapter leads you through Military Strategy and Decision Science game development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  15. Get onboard this journey into the land of streams. This is a complete hands-on book about Apache Flink, that follows real-life use cases and will help you learn how to create scalable end-to-end stream processing pipelines.