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Material for Code-less Game Design Workshop

Game Development Course using Construct 2 & 3.

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Author

About the Author

Stephen Gose

Avatar is an adorable cartoon sketch of my wife. My 48th anniversary is this coming Sept 1, 2026!

Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.

He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

My driving theme: "Always stay humble and kind"

His website is: https://www.Stephen-Gose.com/

His game showcase is: http://www.renown-games.com

His theology website: http://kingdomofgodprinciples.com/

Game Support Site: http://makingbrowsergames.com/

Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

Contents

Table of Contents

ICode-less Game Design Workshop

1Course Overview

  1. 1.1Step-by-step tutorial in 12 sequential lessons.
  2. 1.2Required Game Assets:
  3. 1.3References:
  4. 1.4Introduction to the Game Design System™
  5. “Breakout” Gameplay Concept
  6. IIPart II: Construct2 (C2) Production

2Lesson 1: Game Project Launch

  1. 2.1About Your Project:
  2. 2.2Project Settings:
  3. 2.3Configuration Settings
  4. 2.4Design Consideration: CMS, PWA, or SWPA!
  5. Creating a C2 SWPA Game Version?
  6. FYI: Creating a C2 CMS or PWA Game Version?
  7. 2.5Comparing your code

3Lesson 2: Scaling Objects & Layouts

  1. 3.1Researching Your Competition
  2. 3.2My Evaluation
  3. Competitor’s Game #1:
  4. Competitor’s Game #2:
  5. 3.3Next steps

4Lesson 3: Loading & Placing items.

  1. 4.1Lesson Instructions
  2. From the Manual: How to avoid “JANK”
  3. Serif vs Sans-Serif:
  4. Using Web Fonts inside a Text Object

5Lesson 4: Game Management

  1. 5.1Inside The “Game Loop”
  2. 5.2Game Mechanics Structure
  3. 5.3How to Create Events
  4. 5.4Download Lesson 4 “.capx” file

6Lesson 5: Bouncing off the walls.

  1. 6.1Game Set up
  2. 6.2Adding User Interface (UI) Controls
  3. 6.3Download Lesson 5 “.capx” file

7Lesson 6: Play Ball!

  1. 7.1Ball “… in a China Shop”
  2. Ball’s “Bull”—et Behavior
  3. Using Angles in Construct
  4. 7.2Inspecting the Walls
  5. 7.3Modify the Ball’s Initial Direction
  6. 7.4Modify a Gamer’s “Strikes”
  7. A Better Design Option
  8. 7.5Adding a HUD Layer
  9. Layers inside a Layout
  10. 7.6Lesson Instructions
  11. 7.7Download Lesson 6 “.capx” file

8Lesson 7: Build the playing field!

  1. 8.1Building a Game Grid.
  2. Brick Inspection
  3. Construct Export Optimizations Performed
  4. Common Causes of Poor Game Performance
  5. Creating “too many” objects
  6. Manual Brick Deployment
  7. 8.2Correcting Minor Design Problems.
  8. Fixing Brick Animation frames
  9. Fixing Brick and Ball Collisions
  10. 8.3Tracking the Gamer’s “Score & Misses”
  11. 8.4Download Lesson 7 “.capx” files

9Lesson 8: Adding “Game Lost or Won” Scenes!

  1. 9.1Brick Inventory
  2. “Game Finished” Scene(s)
  3. Determine Rules for “Game Won”
  4. Determine Rules for “Game Lost”
  5. 9.2Global Objects & Layouts
  6. 9.3Download Lesson 8 “.capx” file
  7. IIIPart III: Construct3 (C3) Production

10Lesson 1: Game Project Launch

  1. 10.1About Your Project:
  2. 10.2Project Settings: Color Theme, Start-up & Display
  3. 10.3Configuration Settings: Advanced & Editor
  4. 10.4Design Consideration: CMS, PWA, or SWPA!
  5. Creating a C3 SWPA Game Version?
  6. FYI: Creating a C3 CMS or PWA Game Version?
  7. 10.5Comparing your code

11Lesson 2: Scaling Game Objects & Layouts.

  1. 11.1Researching Your Competition
  2. 11.2My Evaluations
  3. Competitor’s Game #1:
  4. Competitor’s Game #2:
  5. 11.3Next steps

12Lesson 3: Loading & Placing items.

  1. 12.1Lesson Instructions
  2. From the Manual: How to avoid “JANK”
  3. Serif vs Sans-Serif:
  4. Using Web Fonts inside a Text Object

13Lesson 4: Game Management.

  1. 13.1Inside The “Game Loop”
  2. 13.2Game Mechanics Structure
  3. 13.3How to Create Events
  4. 13.4Download Lesson 4 “.c3p” file

14Lesson 5: Bouncing off the walls.

  1. 14.1Game Set up
  2. 14.2Adding User Interface (UI) Controls
  3. 14.3Download Lesson 5 “.c3p” file

15Lesson 6: Play Ball!

  1. 15.1Ball “… in a China Shop”
  2. Ball’s “Bull”—et Behavior
  3. Stepping bullets (quoted from C3 manual)
  4. Using Angles in Construct
  5. 15.2Inspecting the Walls
  6. 15.3Modify the Ball’s Initial Direction
  7. 15.4Modify a Gamer’s “Strikes”
  8. A Better Design Option
  9. 15.5Adding a HUD Layer
  10. Layers inside a Layout
  11. 15.6Lesson Instructions
  12. 15.7Download Lesson 6 “.c3p” file

16Lesson 7: Build the playing field!

  1. 16.1Building a Game Grid.
  2. Brick Inspection
  3. Construct Export Optimizations Performed
  4. Common Causes of Poor Game Performance
  5. Creating “too many” objects
  6. Manual Brick Deployment
  7. 16.2Correcting Minor Design Problems.
  8. Fixing Brick Animation frames
  9. Fixing Brick and Ball Collisions
  10. 16.3Dynamic Brick Deployment
  11. 16.4Tracking the Gamer’s “Score & Misses”
  12. 16.5Download Lesson 7 “.c3p” files

17Lesson 8: Adding “Game Lost or Won” scenes!

  1. 17.1Brick Inventory
  2. “Game Finished” Scene(s)
  3. Determine Rules for “Game Won”
  4. Determine Rules for “Game Lost”
  5. 17.2Global Objects & Layouts
  6. 17.3Download Lesson 8 “.c3p” file
  7. IVPart IV: Expanding this Prototype

18Lesson 9: Adding Unique Features.

  1. 18.1“Play Again?”
  2. Reset the Global Variables.
  3. 18.2A Better “Game Start”
  4. 18.3Integrating Multiple Languages
  5. Content languages market position report.
  6. Compare Who uses the Internet as compared to their language.
  7. How To Integrate Languages?
  8. Organizing Language.JSON files
  9. 18.4Extra Balls? — ¡Tiene cojones!
  10. 18.5Massive Multi-Player Online Game (MMoG) Mode
  11. 18.6Bricks that Live?
  12. Using “Families”
  13. Performance Tips, for Families, Behaviors & Animations.
  14. 18.7Ball Modifications?
  15. 18.8Touch & Mouse Controls
  16. 18.9More “Eye-Candy”?
  17. 18.10Game Count-down Timer
  18. VStarting Your Own Game Studio!

19Lesson 10: Randomizing the game area

  1. Lesson Instructions

20Lesson 11: One “Game” to Rule them all …

21Lesson 12: Exchanging Artwork Capstone

  1. 21.1Exchanging “Balls” for “Boomerangs”
  2. 21.2Horse Artillery Commander — a Napoleonic Battle Campaign
  3. 21.3“Battle of Helm’s Deep”!
  4. 21.4Goblin Raiders
  5. 21.5Baseball?!
  6. 21.6WWII Bomber Squadron
  7. 21.7Special Forces Patrols
  8. 21.8The Death Star
  9. 21.9Secret Agent
  10. 21.10RPG Avatar Generator
  11. VIConclusion

22Workshop Certification Exams

  1. 22.1Certification Examination
  2. Quiz 1

23More Starter Kit Tutorials

  1. 23.1Further Information

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