Walk-Through Tutorial Series: The Ruins of Able-Wyvern™
Course Overview
Learning Objectives
Step-by-step lessons.
Course Administration
References:
Game Artwork & Resources:
Part I: Concept & Design
Lesson 1: The Game Design System™
“The Ruins of Able-Wyvern™” — “Elevator Speech”
Consistent Data Structure
Design Considerations
CMS, PWA, SWPA, or IGM?
“Single Web-Page Application” (SWPA) as defined by MDN!
FYI: Creating a CMS or PWA Version?
Quote from “MDN Web Docs”
“Replayability” — retaining “repeat customers”!
> Deeper Dive: Solving Poor Replayability
Part I Summary
Part II: Production
Lesson 2.2: Launching a C2 Game Project
About Your Project:
Project Settings:
Configuration Settings
Adding Game Phase Layouts
Layers inside a Layout
Game Project Organization
Comparing your code
Lesson 2.3: Launching a C3 Game Project
About Your Project
Project Settings: Color Theme, Start-up & Display
C3 Advanced, Compatibility Settings, & Editor!
Adding Game Phase Layouts
Layers inside a Layout
Game Project Organization
Comparing your code
Part III: “Ubiquitous” Instructions
Lesson 3: Layouts & Artwork.
Importing Artwork
From the Construct Manuals: How to avoid “JANK”
“Game Phase” Layouts
HUD & Text Feedback
How to increase your website’s readability by more than 50% — Serif vs Sans-Serif
Using Web Fonts inside a Text Object
User Keyboard Interfaces
RPG IGM Story
Comparing your code
Lesson 4: Game Navigation.
Inputs Controls — Gamepad, Keyboard, Mouse, & Touch
Game Mechanics Structure
Creating Game Mechanics “Events”
Creating Game Mechanics “Actions”
Finishing this Game’s Prototype
> Layout Transitions
Comparing your code
Lesson 5: Game Loop Management
Pre-Combat Management
Game Mechanics — Data
How Combat Commands Work …
“Bull-et … in a China Shop”
> Using Angles in Construct
Comparing your code
Lesson 6: The “Play” must go on!
Inspecting the Map Boundaries
Game Consolidation Options
> Option 6-1 Merge game projects OR
> Option 6-2 Linking both game projects OR
> Option 6-3 Insert using C3 iFrame
> Headless Game Design
ARRA v15 IGM Deployments
3D IGM Practicum
Comparing your code
Lesson 7: “Lost & Won” Scene(s)!
Part IV — Multi-Avatar Game Design
Lesson 8 MMoRPG Design
Game Flow Phases for any Multi-Player Gaming Session!
MMoRPG Design Considerations
Animated Avatars (with Download example)
> Human Reaction Timing
(Quoted) “Reaction Time Statistics”
> FYI Network Infrastructures
> Deeper Dive: Testing MMoGs Locally
> WebSockets Utilized in Multi-Player Games
> Prevent cheating?
Local input prediction
“Multi-Players with Multiple Avatars” (MPMA) Teams
MMoG Logon Layout
> “es_mmog_Logon”
“es_mmog_Signalling”
> MMoG Logon Sequence
“es_mmog_HOST”
> “How does it work?”
> Deeper Dive: “HOST’s” Bandwidth Requirements
> Precision Guidelines
> “Authoritative Events”
> Authoritative Event — Allocate Monsters
> Authoritative Event — Allocate Treasures
> Authoritative Event — Character Controls
> Authoritative Event — Monster AI
> Peer management
> Peer management — On Peer Connected
> Peer management — Defeat Monsters
> Peer management — Health, Healing, Re-spawning?
> Peer management — Update Positions & Inputs
“es_mmog_PEER”
> “Monster Defeated”
> “On Peer Created”
> “Prepare to Send Status”
> Input States
“es_mmog_Common”
> “Message Logging” (Optional)
> “Animation States” (Optional)
> “Debug & Trouble Shooting” Reports (Optional)
Comparing your code
Part V: Developer’s Guide
Adding Unique Features.
Construct Game Services
“Single-Player with Multi-Avatars” (SPMA) Team(s)
“Play Again?”
> Reset Specific Global Variables.
Game Count-down Timers
How to Install Additional Combat Engines
Using “Families”
Performance Tips, for Families, Behaviors & Animations.
Choosing Supported Languages
Integrating Which Languages?
> Internet Language Comparisons.
Content languages market position report.
> How To Integrate Languages?
> Organizing “Language.JSON” files
Event Sheets Reviewed
Game Administration
> Rating “Cloud Saves”
> Gamer’s Configuration — “es_gameConfig”
CMS Event Sheets
> es_Splash
Language Info & Selection Group
> es_Menu
> es_Credits
> Business Services
> es_endScores
> es_Tutorial
Game Play Event Sheets
> RPG Exploration Phase — “es_Chamber”
> Bonus Combat Engine #2 — “es_ce2_SPSA”
> “1st Person” gameplay! — the “es_Entry Gate”
> Avatar’s Management Phase — “es_Inventory”
es_Common Event Sheet
> Allocate Monsters Function
> Allocate Treasure Function
> Generate Avatar(s) — workshop exercise
> Generate Monster(s) Function
> HUD Administration Function
> Post Monsters Function
> Post Treasures Function
> Preparing HUD Text Function
> Room Administration Function
Starting Your Own Game Studio!
Lesson 9: One “Template” to Rule them all …
Lesson 10: Changing Game Perspectives
Lesson 11: Exchanging Artwork Capstone
Exchanging Backgrounds
Exchanging “Avatars” for “Troop Battalions”
Exchanging “Avatars” for “Small Teams”
“Battle of Helm’s Deep”!
Secret Agent
Goblin Raiders
Special Forces Patrols
WWII Bomber Squadrons
RPG Avatar Generator
The Death Star
Conclusion
Workshop Certification Exams
Certification Examination
Quiz 1
2 attempts allowed
More Starter Kit Tutorials
Further Information
Appendix: “How to Start a WebSocket”
Testing Your Browser
Test sites:
WebSocket Protocol Handshake
> Deeper Dive: WebSocket API
Sample Source Code: Client-side WebSocket
>Step #1: Game
indexpage>Step #2: Generate Event handlers
Walk Through Tutorial Series: The Ruins of Able-Wyvern™
Code-less Game Construction Using Construct 2 or Construct 3
Walk Through Tutorial Series: The Ruins of Able-Wyvern™
Code-less Game Construction Using Construct 2 or Construct 3
Quickly learn how to create an RPG adventure - the "Ruins of Able-Wyvern"™. This course uses step-by-step game recipes for workshop attendees and instructors using either construct versions or Learn how to build this Quest and its methods as a stand-alone single-page web application (SWPA) or as an "In-Game Module" (IGM).
The instructor is letting you choose the price you pay for this course!
The instructor is letting you choose the price you pay for this course!
Quickly learn how to create an RPG adventure - the "Ruins of Able-Wyvern"™. This course uses step-by-step game recipes for workshop attendees and instructors using either construct versions or Learn how to build this Quest and its methods as a stand-alone single-page web application (SWPA) or as an "In-Game Module" (IGM).
About
About the Course
Price
Course Price
Minimum price
$12.99
$129.99
You pay
$129.99Author earns
$103.99Instructor
About the Instructor
Stephen Gose
Avatar is an adorable cartoon sketch of my wife. My 48th anniversary is this coming Sept 1, 2026!
Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA.
He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.
He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983.
In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses.
My driving theme: "Always stay humble and kind"
His website is: https://www.Stephen-Gose.com/
His game showcase is: http://www.renown-games.com
His theology website: http://kingdomofgodprinciples.com/
Game Support Site: http://makingbrowsergames.com/
Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/
Material
Course Material
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