All software design is composition: the act of breaking complex problems down into smaller problems and composing those solutions. Most developers have a limited understanding of compositional techniques. It's time for that to change.
Unlock the power of blockchain! Master the skills to build your own secure, scalable blockchain from scratch with our step-by-step, hands-on developer course. Start your journey today!
Want to turn your React code into shareable, installable NPM packages? This hands-on course will guide you through creating, testing, and publishing your own React libraries. It includes exercises and quizzes to help you master every step of the process. Build it. Test it. Ship it. Your journey to becoming a React package pro starts here.
Quickly learn how to create an RPG adventure - the "Ruins of Able-Wyvern"™. This course uses step-by-step game recipes for workshop attendees and instructors using either construct versions or Learn how to build this Quest and its methods as a stand-alone single-page web application (SWPA) or as an "In-Game Module" (IGM).
Build Large and Scalable Vue front-ends with a large organized code base that is easy to expand and maintain using Vue + Vite + Tailwind CSS + JSONPlaceHolder + Mock APIs + TypeScript + Custom Libraries
The map() array method is one of the gateways into functional programming with JavaScript. Learn all about it, and get experience using it, in this short, but highly effective, course.
The filter() array method is one of the gateways into functional programming with JavaScript. Learn all about it, and get experience using it, in this short, but highly effective, course.
Quickly learn how to create online games with Phaser III (v3.16+) for "Jump To Capture" game mechanics. This course is tailored for both the novice and advanced game designers as students or as Workshop Instructors. Use these lessons to build 100s of Phaser III games as Progressive Web Applications or Single Page Web Applications.
Quickly learn how to create Role Playing Games with Phaser v2.6.2 or Community Edition. This course is tailored for both the novice and advanced game designers as students or as Workshop Instructors. Use this creation framework and methods to build 100s of fashion dress-up game as Progressive Web Applications or Single Page Web Applications.
Quickly learn how to create Peg Solitaire games with Phaser v2.6.2, CE, or v3.x.x. This course is tailored for both the novice and advanced game designers as students or as Workshop Instructors. Use this creation framework and methods to build 100s of Jump-2-Capture games as Progressive Web Applications or Single Page Web Applications.
Quickly learn how to create online games with Phaser III (v3.24+ and v3.5+). This course is tailored for both the novice and advanced game designers as students or as Workshop Instructors. Use these lessons to build 100s of Phaser III games as Progressive Web Applications or Single Page Web Applications.
Quickly learn how to create online games with Phaser v2.6.2 or the Community Edition. This course is tailored for both the novice and advanced game designers as students or as Workshop Instructors. Use these methods to build 100s of Phaser v2.x.x game as Progressive Web Applications or Single Page Web Applications.
Quickly learn how to create 2 different Puzzle games with Phaser v2.6.2 or Community Edition. This course is tailored for both the novice and advanced game designers as students or as Workshop Instructors. Use this creation framework and methods to build 100s of fashion dress-up game as Progressive Web Applications or Single Page Web Applications.
Quickly learn how to create 3 Dating & Quiz games with Phaser v2.6.2 or Community Edition. This course is tailored for both the novice and advanced game designers as students or as Workshop Instructors. Use this creation framework and methods to build 100s of fashion dress-up game as Progressive Web Applications or Single Page Web Applications.
Using JS OLOO in game development is a completely new and better way of game pipeline productions. It abandons the classical OOP methods and puts your game on a diet without syntax sugar. It returns to the native JS features using Composition, Functional and Objects Link to Other Objects that so many knowledge developers have used for years.