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Using JavaScript OLOO in game development

Abandon OOP for Composition Game Development

Using JavaScript OLOO in game development

Using JS OLOO in game development is a completely new and better way of game pipeline productions. It abandons the classical OOP methods and puts your game on a diet without syntax sugar. It returns to the native JS features using Composition, Functional and Objects Link to Other Objects that so many knowledge developers have used for years.

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About

About

About the Course

Zero(!) programming experience is the best ... so that you won't confuse JavaScript to other classical OOP languages. However, if you are familiar with OOP, then this will be an "eye-opening roller-coaster" experience as you meet JavaScript as it was intended -- a Prototype-based language with delegated "inheritance".

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Instructor

About the Instructor

Stephen Gose

Avatar is an adorable cartoon sketch of my wife. My 48th anniversary is this coming Sept 1, 2026!

Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.

He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

My driving theme: "Always stay humble and kind"

His website is: https://www.Stephen-Gose.com/

His game showcase is: http://www.renown-games.com

His theology website: http://kingdomofgodprinciples.com/

Game Support Site: http://makingbrowsergames.com/

Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

Material

Course Material

  • Using JavaScript OLOO in game development

  • Reference From:

  • Overview

  • Resource Checklist

  • More Resources

  • Part 1

  • Lesson 1: JavaScript Basics

  • Introduction to JS (video)

  • Who’s on 1st, who’s on 2nd

  • A Short Review of the Web

  • Working with Source Code

  • HTML

  • Exercise 1

  • CSS

  • Exercise 2

  • JavaScript

  • Exercise 3

  • Lesson 2: Variables

  • Variable Basics

  • Exercise Lesson 2a:

  • Exercise 4

  • Exercise Lesson 2b:

  • Exercise 5

  • Variable types

  • Exercise Lesson 2c:

  • Exercise 6

  • JavaScript syntax

  • Operators

  • Exercise Lesson 2d:

  • Exercise 7

  • Lesson 3: Code Flow

  • Sequences

  • Conditional logic

  • Exercise Lesson 3a:

  • Exercise 8

  • Exercise Lesson 3b:

  • Exercise 9

  • Dog Chasing its tail — Loops!

  • Exercise Lesson 3c:

  • Exercise 10

  • Lesson 3 Project: Guessing Game

  • Lesson 4: Useful stuff!

  • Lesson 4 Project: Guessing Game Enhancements

  • Preparations

  • Step 1

  • Step 2

  • Step 3

  • Summary

  • Lesson 5: Canvas

  • To Begin . . .

  • Canvas Loops

  • Hacking our Canvas Loop

  • Advanced Looping Ideas

  • Lesson 6: Objects, Functions and Events! Oh my!

  • Functions

  • Exercise 11

  • Function Arguments

  • Exercise 12

  • Interaction Events

  • Lesson 6 Project 6.1: Simple Events

  • Lesson 6 Project 6.2: Simple Multiplication App

  • Lesson 7: Upgraded Guess Game!

  • Lesson 8: Additional Concepts

  • The “Shopping List” Project

  • Text Search Project

  • JS OLOO (Objects Linking to Other Objects)#

  • A modern approach to Game creation

  • The old way

  • Objects Linking to Other Objects (OLOO)

  • Compare your code

  • Object.create

  • Exercise 13

  • Game Singletons

  • Lesson Summary

  • Resource References:

  • Conclusion

  • More Game Starter Kit Tutorials

  • Further Information

  • Introduction References

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