lego4scrum: post-covid revision
A complete guide to #lego4scrum - a great way to teach the Scrum framework and Agile thinking.
lego4scrum - of the most interactive ways of demonstrating Agile thinking and Scrum framework in action.
This book summarises years of experiments and hundreds of lego4scrum workshops. It will let you teach Scrum in a complete new, fresh and the most fun way.
This is the third most full edition with a foreword by Henrik Kniberg.
The author is letting you choose the price you pay for this book!
lego4scrum - of the most interactive ways of demonstrating Agile thinking and Scrum framework in action.
This book summarises years of experiments and hundreds of lego4scrum workshops. It will let you teach Scrum in a complete new, fresh and the most fun way.
This is the third most full edition with a foreword by Henrik Kniberg.
About
About the Book
lego4scrum has been known since the first paper written back in 2009. Since that time thousands of people facilitated this business simulation to demonstrate the power of the Agile principles and the Scrum framework.
This book combines the learnings of the past eight years facilitating lego4scrum workshops with groups of 10 to 150 participants.
This book is written for:
- Scrum Trainers exploring way of adding more elements of interactivity and gaming into the trainings turning them more to “from the back of the room” kind of things.
- Agile Coaches looking for new training and coaching ideas with some elements of serious plays and simulations.
- Scrum Masters willing to get ideas how to introduce agile thinking to new teams and newcomers in a fun and easy way.
- Professors and Teachers trying to adapt their teaching style to the ever-changing world that is full of games, fun and LEGO.
- Anyone else who is in charge of "installing Agile thinking and Scrum in a workspace".
lego4scrum incorporates the following popular agile coaching techniques:
- user story mapping
- magic estimates
- overall backlog refinement with multiple teams
- joint multi-team scrum meetings
- continuous integration and deployment
- and more little tips and tricks to make the simulation valuable and fun.
Get the book, get some LEGOs and have fun with this.
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About the Author
Alexey Krivitsky
Alexey Krivitsky is a Lean-Agile practitioner with deep hands-on experience. The First Scrum project was run in 2003. Since then, Alexey has been coaching teams and helping organizations gain more agility. Alexey has an engineering background and is a software developer.
In 2008, Alexey kicked off the AgileUkraine.org community and since then, he has co-produced dozens of Agile events, including the sounding Agile Eastern Europe conferences 2009-2015. He is a public speaker. Alexey is also one of the few Certified Scrum Trainers.
Alexey is the author behind one of the most popular teaching simulations of Scrum with LEGO, which has been translated into more than 15 languages.
Alexey's professional websites:
Translations
Translations
Contents
Table of Contents
Author’s foreword from 2023
- Welcome to the Post-Pandemic World!
- Real Collaboration
Foreword by Henrik Kniberg
Walking Skeleton of the Simulation
- Pre-game: Defining the Product
- In-game: Building the Product
- Post-game: Debrief
- Next Chapters
About the 2023 (Post-Pandemic) Edition
- This Book Is For You
- A Complete Guide
- What’s New In This Edition (And Why You Need To Have One)
The Huge Success of lego4scrum - Thanks to You!
- Translation Project
- The Marvellous Community
- Stay Tuned!
Before You Unpack LEGO
- Unfold Your Agile Mindset
Game Design and Principles of lego4scrum
- Am I Allowed To Customize lego4scrum?
- Principles Behind lego4scrum
- A Summary: Don’t Call It lego4scrum, If
Preparing the Learning Environment
- Room Setup
- Stationary and Materials
- Duct Tape
- Markers
Pre-game: Defining the Product
- Setting the Stage
- Forming Teams and Selecting Roles
- Pitching the Vision
- A Product Board as a User Story Mapping
- Ideating Backlog Items (aka Features or User Stories)
- Refining the Product Backlog (Overall Backlog Refinement)
- Re-Prioritizing the Product Backlog
- Next: How about Building Something, Actually?
In-game: Building the Product
- Planning a Sprint
- Building an Increment
- Reviewing an Increment
- Retrospecting the Process
- Planning Next Sprint
Post-game: Debrief
Getting More of lego4scrum: Three Simulation Dimensions
- Dimension 1: Product Owner and Development Teams
- Dimension 2: Customers and Product Organization
- Dimension 3: Large-Scale Scrum
- Picking the Right Dimension
- If this is all too abstract…
Scaling lego4scrum
- Things to Consider When Going Large Scale
- Using LeSS Huge Framework
- Scaled lego4scrum Product Vision
- Introducing Product Dependencies
- Self-Designing Teams
- Product Strategy
- Initial Product Backlog Refinement
- In-Game Money
- Scaled Simulation Outline
- Hungry for More Information on Running Scaled Workshops?
That’s All, Folks!
About The Author
- Who am I?
- Powder skiing, friends, juices and lego4scrum
- My blogs and resources online
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Click the buttons to get the free sample in PDF or EPUB, or read the sample online here
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