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How to Win at Diplomacy

Strategy for Face-to-Face, Online, and Tournaments

Take Your Diplomacy Game to the Next Level

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About

About

About the Book

If you're on this page you're my kind of person. Email writer@hey.com to tell me your first impressions of the book!

Includes 77 common mistakes and commentary on 28 popular openings.

Keep scrolling for a full table of contents down below.

Best -Erik

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Author

About the Author

Erik van Mechelen

"Writing gives me the highest highs." -Stephen Fry

Contents

Table of Contents

Acknowledgments

How You Think > What You Think

Also by the Author

Environment

Playing Diplomacy Online

  1. The Game Conditions
  2. 2020 Minnesota Diplomacy Club Game on Backstabbr

The Fundamentals

  1. The Nature of Diplomacy
  2. Stealing Your Destiny
  3. Notation
  4. Tactics

Coordination

Scoring Systems

  1. Draw-Size Scoring (Winner Take All)
  2. Sum of Squares
  3. My Preferred, for a Club League System (Tribute)

Beautiful Imbalances

  1. Unit Mix at Game Start
  2. Relative Position of Neutrals
  3. Why Austrian A Bud - Rum (Mostly) Doesn’t Work
  4. Why Italy and France Don’t Fight
  5. Supply Center and Unit Density

How to Solo

77 Common Mistakes

  1. No. 77 Not Speaking To All Players
  2. No. 76 Not Speaking Equally to All Players
  3. No. 75 Speaking to Players in the Same Order
  4. No. 74 Deciding What Your Orders Are Prior to Negotiating
  5. No. 73 Not Changing Your Orders Based on New Information
  6. No. 72 Not Paying Attention to Time Spent Negotiating
  7. No. 71 Oversimplifying a Player Read
  8. No. 70 Ignoring Underlying Motivations
  9. No. 69 Not Making Your Own Intentions Clear
  10. No. 68 Disregarding the Scoring System
  11. No. 67 Making Alliances Too Obvious
  12. No. 66 Not Finding a Neighbor with whom to Collaborate
  13. No. 65 Giving Up on a Bad Position
  14. No. 64 Clinging to Ally
  15. No. 63 Refusing to Make Good with an Ally Post Stab
  16. No. 62 Failing to Commit
  17. No. 61 Not Listening
  18. No. 60 Inviting a Brutal Stab
  19. No. 59 Not Using a Received Stab to Your Advantage
  20. No. 58 Not Looking Inside Yourself
  21. No. 57 Missing the Chance to Tell a Story
  22. No. 56 Pretending Not to Suffer
  23. No. 55 Running from the Truth
  24. No. 54 Ignoring Asks
  25. No. 53 Not Surprising People
  26. No. 52 The Inability to Make Someone Believe You
  27. No. 51 Losing Your Self-Discipline
  28. No. 50 Losing Track of the Board Position
  29. No. 49 Not Saying Thank You
  30. No. 48 Opening to the English Channel…
  31. No. 47 Not Having a Plan
  32. No. 46 Staying within Your Limits
  33. No. 45 Missing the Flow of the Game
  34. No. 44 Letting One Mistake Blow Up Your Game
  35. No. 43 Refusing to Consider Alternatives
  36. No. 42 Ignoring Country-Specific Dynamics
  37. No. 41 Avoiding Risk
  38. No. 40 Not Eavesdropping
  39. No. 39 Oversharing
  40. No. 38 Judging People
  41. No. 37 Missing Non-Verbals
  42. No. 36 Opening to Silesia
  43. No. 35 Not Owning Your Narrative
  44. No. 34 Not Gaining Knowledge About Stalemate Lines
  45. No. 33 Forgetting to Share Your Concerns
  46. No. 32 Refreshing Your Perspective
  47. No. 31 Failing to Adjust Player Reads
  48. No. 30 Letting Yourself Get Angry
  49. No. 29 Not Staying Hydrated and Fed
  50. No. 28 Pretending to Be Someone You’re Not
  51. No. 27 Coming Across as Less than Confident
  52. No. 26 Celebrating Too Much
  53. No. 25 Being a Cad
  54. No. 24 Playing Too Much Online without Playing Face to Face
  55. No. 23 Accepting Conventions
  56. No. 22 Waiving Builds on Purpose
  57. No. 21 Waiving Builds on Accident
  58. No. 20 Building Too Many Fleets or Too Many Armies
  59. No. 19 Not Throwing the Game…Sometimes
  60. No. 18 Refusing to Give Gifts
  61. No. 17 Not Shaking Hands
  62. No. 16 Not Mixing in a Smile
  63. No. 15 Leaving Charm Behind
  64. No. 14 Being Dislikable
  65. No. 13 Not Joking
  66. No. 12 Refusing to Say Sorry
  67. No. 11 Not Writing Down Your Orders
  68. No. 10 Playing the Same Way with Each Player
  69. No. 9 Missing the Morning Shower
  70. No. 8 Deciding Not to Reflect on Your Game
  71. No. 7 Forgetting There Are 7 Players in the Game
  72. No. 6 Not Embracing the Warrior Mentality
  73. No. 5 Let him have revenge…or he’ll take his revenge later.
  74. No. 4 Stabbing Weakly or Indecisively
  75. No. 3 Not Understanding Realpolitik
  76. No. 2 Thinking You’ve Got it Figured Out
  77. No. 1 Stealing Another Player’s Destiny

28 Openings

  1. AUSTRIA
  2. Balkan Gambit (Austria)
  3. Galician Gambit (Austria)
  4. Hungarian Houseboat (Austria)
  5. Southern Hedgehog (Austria)
  6. ENGLAND
  7. The Splits (England)
  8. Western (England)
  9. Southern (England)
  10. Northern (England)
  11. FRANCE
  12. Atlantic, The Vineyard (France)
  13. Atlantic, Gascony Variation (France)
  14. English Attack (France)
  15. Atlantic, Maginot Variation (France)
  16. GERMANY
  17. Dutch, Burgundy Variation (Germany)
  18. Anschluss (Germany)
  19. Rhineland (Germany)
  20. Blitzkrieg, Danish Variation (Germany)
  21. ITALY
  22. Alpine (Italy)
  23. Panther / Shuffle (Italy)
  24. Tyrolia Attack (Italy)
  25. Tyrolian Lepanto (Italy)
  26. RUSSIA
  27. Southern System, Rumanian (Russia)
  28. Northern System, The Squid (Russia)
  29. Livonia System, Ukraine Variation (Russia)
  30. Ukraine System, Souther Variation (Russia)
  31. TURKEY
  32. Turkish Hedgehog (Turkey)
  33. Ship of the Desert (Turkey)
  34. Crimean Crusher (Turkey)
  35. Balkan Concentration (Turkey)

Endgame

Further Reading

Why There is Still No Game like Diplomacy

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