A world where memory affects reality in tangible, sometimes terrifying ways. That's Mnemonic.
In this book, you will find rules and procedures for playing out stories in this setting with your group of friends, as well as a collection of short stories and poems from the world of memory. A game of Mnemonic is expected to take roughly 3 hours, but most of the procedures are designed to scale to your needs; if you need to stop early and pick it up later, you can.
To play the game described in this book, you will need a deck of playing cards and some six-sided dice.
Key features:
- Weave Memory: A system of magic that calls on the unpredictable power of the world's memory to produce stunning effects and help you succeed. Just be prepared to pay its cost.
- Setting Stories: Explore the world of Mnemonic through self-contained setting pieces, each with its own story arc to follow with your group.
- First Gathering: An interview-style game that establishes not only your characters, but the relationships they have with each other and the world around them.
- Into the Grey: A procedural game for fleshing out the world of memory through exploratory scenes.
- Deck Burner: A high-stakes procedural game for confronting (and hopefully overcoming) a powerful adversary.
- Laid to Rest: A somber, prompt-based game for saying good-bye to a place, a character, or the story as a whole.
- Game Face: A quick game for resolving conflicts between two players' characters.
- Appendix: A collection of stories, poems, and even a song from the world of memory.