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Experiential Learning 4: Sample Exercises

Volume 4 of the Experiential Learning Series provides many tried-and-true experiential exercises, ready to use or modify for lessons in programming, testing, analysis and design, as well as personal development, team building, and organizational change.

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Many experiential exercise examples ready to be used as is, or as templates for instructors to build theier own. These are actual simulations plus handouts and instructor notes from time-tested exercises. Readers are free to copy them for use in their workshops, coaching, and consulting.

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Author

About the Author

Gerald M. Weinberg

I've always been interested in helping smart people be happy and productive. To that end, I've published books on human behavior, including Weinberg on Writing: The Fieldstone Method, The Psychology of Computer Programming, Perfect Software and Other Fallacies, and an Introduction to General Systems Thinking. I've also written books on leadership including Becoming a Technical Leader, The Secrets of Consulting (Foreword by Virginia Satir), More Secrets of Consulting, and the nine-volume Quality Software series.

I try to incorporate my knowledge of science, engineering, and human behavior into all of my writing and consulting work (with writers, hi-tech researchers, software engineers, and people whose life-situation could require the use of a service dog). I write novels about such people, including The Aremac Project, Aremac Power, Jigglers, First Stringers, Second Stringers, The Hands of God, Freshman Murders, Where There's a Will There's a Murder, Earth's Endless Effort, and Mistress of Molecules—all about how my brilliant protagonists produce quality work and learn to be happy. My books that are not yet on Leanpub may be found as eBooks at <http://www.smashwords.com/profile/view/JerryWeinberg>; on Amazon at http://www.amazon.com/-/e/B000AP8TZ8; and at Barnes and Noble bookstore: http://tinyurl.com/4eudqk5.

Early in my career, I was the architect for the Project Mercury's space tracking network and designer of the world's first multiprogrammed operating system. I won the Warnier Prize, the Stevens Award, and the first Software Testing Professionals' Luminary Award, all for my writing on software quality. I was also elected a charter member of the Computing Hall of Fame in San Diego and chosen for the University of Nebraska Hall of Fame.

But the "award" I'm most proud of is the book, The Gift of Time (Fiona Charles, ed.) written by my student and readers for my 75th birthday. Their stories make me feel that I've been at least partially successful at helping smart people be happy.

Leanpub Podcast

Episode 82

An Interview with Gerald M. Weinberg

Contents

Table of Contents

Preface

  1. Who Should Read this Series?
  2. Where Can The Series Be Helpful?
  3. What Can Be Learned from the Series?
  4. How Can a Reader Help Improve Future Editions?

Part 0: Workshop Structure

Some Handouts

  1. The Philosophy Of This Workshop
  2. Some Notes On Simulation As A Learning Device

Journal Entries

  1. Journal Entry at Start of Workshop
  2. Assignment after a Simulation

Consulting

  1. Opportunities
  2. Observing

Part 1: Individuals

Chaos from Change

  1. Exploration
  2. Assimilation (Invention)
  3. New-Knowledge (Application)
  4. Variation
  5. Warning
  6. A rule of thumb

Practice in Personal Achievement

  1. Overview
  2. Logistics
  3. Practice in Personal Achievement
  4. Procedure
  5. Post-processing
  6. Warnings
  7. Stories

The Crass Bean Game

  1. Overview
  2. Logistics
  3. THE CRASS BEAN GAME
  4. Anthropologist’s Instruction Sheet
  5. Procedure
  6. Post-processing
  7. Warnings
  8. Stories

The Parts Party

  1. Overview
  2. Logistics
  3. Process
  4. First Sequence: Meeting The Guests
  5. Second Sequence: Witnessing Conflict
  6. Third Sequence: Transformation
  7. Fourth Sequence: Integrating The Parts
  8. Post-processing
  9. Warnings
  10. Stories

Part 2: Teams

A Process for Choosing Observers

  1. Overview
  2. Logistics
  3. The Prime Directive
  4. General Description
  5. The Process
  6. Stories

Exercises for Improving Meetings

  1. Overview
  2. Instructor Notes
  3. Observing the Use of the Environment
  4. Observing Social Behavior
  5. Put-downs
  6. Ideas
  7. Observing as the Alter Ego

Meeting Topics Sampler

  1. Meeting Topic: What we don’t know won’t hurt us.
  2. Meeting Topic: Time on my hands.
  3. Meeting Topic: The department that was all spaced out

Guinness Book Exercise

  1. Overview
  2. Logistics
  3. Instructions for Ranking World Records
  4. Manual Scoring Sheet
  5. Influence Scoring Sheet
  6. Team Scoring Sheet
  7. Process
  8. Group process debrief
  9. Warnings
  10. Stories

Using Jigsaw Puzzles for Simulations

  1. Logistics for All the Jigsaw Exercises
  2. Instructions to participants and observers
  3. Process
  4. Manager/Observer Sheet

Jigsaw Simulation I: Measuring Velocity

  1. Overview:
  2. Process
  3. Invention

Jigsaw Simulation II: Working to Estimates:

  1. Overview
  2. Post-processing

Jigsaw Simulation III: Generalized Estimating

  1. Overview
  2. Process
  3. Post-processing
  4. Some Notes On Working Jigsaw Puzzles In Teams
  5. Graphs of Jigsaw Team Progress

Part 3: Organizations

Conflict: With Whom Am I Having the Pleasure?

  1. Overview
  2. Logistics
  3. Sequence
  4. Handout: Influences On Interactions With Another Person
  5. Stories

Organizational Mapping

  1. Overview
  2. Logistics
  3. Process
  4. Stories

Organizational Sculpting

  1. Overview
  2. Process (A brief outline)
  3. Stories

Process Innovation: The XY Business

  1. Overview
  2. Logistics
  3. Process
  4. Big Fish Little Pond = War, War, War
  5. Score Sheet for Big Fish
  6. Scoring Rules For Big Fish + Little Pond = War, War, War
  7. Post-processing
  8. Notes On The Structure Of The Big Fish Simulation
  9. Consultant’s Reports
  10. Stories

Part 4: Analysis and Design

The Bag of Tricks: A Requirements Exercise

  1. Overview
  2. Logistics
  3. Process
  4. Post-processing
  5. Stories

Hometown: Emic Interviewing

  1. Overview
  2. Logistics
  3. HomeTown Native’s Assignment
  4. Daily Planet Reporter’s Assignment
  5. Reporter Meets HomeTown Native
  6. Process
  7. Notes on Emic Interviewing
  8. Stories

All Pat Hands

  1. Overview
  2. Logistics
  3. Instructions to participants and observers
  4. Post-processing
  5. Warnings
  6. Stories

Part 5: Programming

Programming Project

  1. Overview
  2. Logistics
  3. Handouts for participants and observers
  4. Process
  5. Post-processing
  6. Programming Project Variations
  7. Programming Project Variations: Separate Test Team
  8. Programming Project: System Specifications
  9. Programming Project: Program Specifications
  10. Questions for the Programming Project
  11. Reporters’ Assignment
  12. Warnings
  13. Stories

Software Development: World’s Worst Program

  1. Overview
  2. Logistics
  3. Instructions to participants and observers
  4. Process
  5. Warnings
  6. Post-processing
  7. The World’s Worst Program
  8. Program Specs: World’s Worst Program
  9. Stories

Inverted Exercises

  1. Team Breaking
  2. Other Inversions

Weatherword Exercise

  1. Overview
  2. Logistics
  3. Handouts for participants and observers
  4. Process
  5. Post-processing
  6. Warnings
  7. Weatherword Overview Specifications
  8. Fog Index and Cloudiness Count Specifications
  9. Examples of Fog Index and Cloudiness Count
  10. Counting Syllables
  11. Counting Abstract Nouns and Verbs
  12. Background Information Sheet
  13. Goal/Limit Specification
  14. Data Flow of Existing System
  15. Processing Sites for United Cigar Rental (as of today)
  16. Weatherword Notes
  17. Stories

Part 6: Testing

Design Review Exercise

  1. Overview
  2. Logistics
  3. Handout to participants and observers
  4. Process
  5. Sentence Program—Portability Specifications
  6. Sentence Program—Flexibility Specifications
  7. Sentence Program—Maintainability Specifications
  8. Stories

The Black Box System

  1. Overview
  2. Logistics
  3. Studying the Black Box
  4. Process
  5. Post-processing
  6. Stories

Reviewing a Teaching Simulation

  1. The Review Procedure

Managing a Scrabbled System Development Project

  1. Purpose
  2. Procedure
  3. Getting Started

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