Walk-Through Tutorial: Blood Pit Arena™
Course Overview
Learning objectives
Step-by-step lessons.
Course Administration.
Part I: Concept & Design
Lesson 1: The Game Design System™
Design Considerations
CMS, PWA, SWPA, or IGM?
Part I Summary
Part II: Construct Production
Lesson 2.2: Launching a C2 Game Project
About Your Project:
Project Settings:
Configuration Settings
Comparing your code
Lesson 2.3: Launching a C3 Game Project
About Your Project
Project Settings: Color Theme, Start-up & Display
C3 Advanced, Compatibility Settings, & Editor!
Comparing your code
Part III: “Ubiquitous” Instructions
Lesson 3: Loading & Placing items.
Import Artwork & Game Assets
Comparing your code
Lesson 4: Layers, Layouts, & Navigation.
Touch & Mouse Controls
Creating an IGM Version
IGM Instructions
Creating a SWPA Version
“Best laid schemes o’ mice an’ men” …
Inserting More Layouts
FYI: Creating a CMS or PWA Version?
Navigation Buttons
Adding a HUD Layer
Layer Instructions
Lesson 5: Game Loop Management
Inside The “Game’s Loop”
Game Mechanics Structure
How to Create Events
“Bull-et … in a China Shop”
Download Lesson 5 “Regional Map”
Lesson 6: Let the Play begin!
Option 6-1 Merge game projects OR
Option 6-2 Linking both game projects OR
Option 6-3 Insert using C3 iFrame
Inspecting the Map Boundaries
Download Lesson 6 “Regional Map”
3D IGM Practicum
Lesson 7: Arena & Combat GM
Conducting Alternating Combat Turns
New Visual Additions
Adding the Game Mechanics (GM)
Adding Game Mechanics (GM) — Rules, Logic & Data
Comparing your code
Lesson 8: “Lost & Won” Scene(s)!
SWPA version
IGM version
IGM Returned Data Example
Part IV: Expanding this Prototype
Lesson 9: Adding Unique Features.
“Play Again?”
A Better “Game Start”
Why Integrate Multiple Languages?
“Single Player / Multi-Avatar” (SPMA) Teams
Combat Modifications?
Game Count-down Timer
Starting Your Own Game Studio!
Lesson 10: One “IGM” to Rule them all …
Lesson 11: Changing Game Perspectives
Lesson 12: Exchanging Artwork Capstone
Exchanging Backgrounds
Exchanging “Avatars” for “Troop Battalions”
“Battle of Helm’s Deep”!
Exchanging “Avatars” for “Small Teams”
Secret Agent
Goblin Raiders
Special Forces Patrols
WWII Bomber Squadrons
RPG Avatar Generator
The Death Star
Conclusion
Workshop Certification Exams
Certification Examination
Quiz 1
2 attempts allowed
More Starter Kit Tutorials
Further Information
Walk-Through Tutorial: Blood Pit Arena™
Code-less Game Construction Using Construct 2 or Construct 3
Walk-Through Tutorial: Blood Pit Arena™
Code-less Game Construction Using Construct 2 or Construct 3
Quickly learn how to create the Blood Pit™ In-Game Module (IGM). This course uses Step-by-Step Game recipes for Workshop attendees and Instructors using either Construct versions. Learn how to build this Quest and its methods as a stand-alone single-page web application (SWPA) or IGM.
The instructor is letting you choose the price you pay for this course!
The instructor is letting you choose the price you pay for this course!
Quickly learn how to create the Blood Pit™ In-Game Module (IGM). This course uses Step-by-Step Game recipes for Workshop attendees and Instructors using either Construct versions. Learn how to build this Quest and its methods as a stand-alone single-page web application (SWPA) or IGM.
About
About the Course
Discover how to create the Blood Pit Arena™ In-Game Module (IGM) using Step-by-Step Game Recipe methods. This is a "Mega" construction course; you'll learn two different online game deliveries using these combat narrative game mechanics. When you're finished, you will have a production pipeline to create as many different RPG games as your imagination can dream of!
You'll also get bonus content, download lesson examples, and source code references on how to do everything in this design workbook, so you can copy and paste any examples into your productions and then modify those resources for your purposes.
This course guides you in creating several modes of combat narrative game mechanics. We will use these game mechanics, mechanisms, and the development methods discussed in the "Building Combat Engines for Browser Games" workshop. By the end of these 12 lessons, you should have a fully functional combat narrative engine and two different delivery modes ("stand-alone" and IGM) game styles using the provided gaming assets. There is a supporting website where you can download the bonus content included with your course purchase. The capstone lesson suggests 10 unique games from the content you've mastered.
This extraordinarily comprehensive course will teach you how to:
- Use either Construct versions and the advantages each offers.
- Each lesson has downloadable example files and artwork assets.
- Build an In-Game Module (IGM) or Single Page Web Application for any device.
- Create a Regional Strategic Map with links to the IGM.
- Create different modes of combat narrative games - stand-alone or IGM.
- Change game perspective from "Top Down" to 3D "First Person".
- How to integrate these combat mechanics into other game genres!
- Instructor Guides and teaching resources are available for workshops in this course's special Teacher edition.
If you have any feedback or suggestions please join our email listing or participate in the forum for this course!
Categories
Price
Course Price
Minimum price
$12.99
$59.99
You pay
$59.99Author earns
$47.99Instructor
About the Instructor
Stephen Gose
Avatar is an adorable cartoon sketch of my wife. My 48th anniversary is this coming Sept 1, 2026!
Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA.
He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.
He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983.
In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses.
My driving theme: "Always stay humble and kind"
His website is: https://www.Stephen-Gose.com/
His game showcase is: http://www.renown-games.com
His theology website: http://kingdomofgodprinciples.com/
Game Support Site: http://makingbrowsergames.com/
Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/
Material
Course Material
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