Walk-Through Tutorial: Blood Pit™
Part I: Project Foundation
References:
Required STEM skills
Required Game Assets:
Course Overview
Game Design System™
Deconstruction Reminder! Chapter 1
Lesson 1: Initialize the Game
Creating Prototype Mechanisms — 4-Step method
The Game’s HTML page
Compare your code
Certification Quiz
Quiz 1
2 attempts allowed
Part II: Phaser v2.x.x encoding
Lesson 2-2: Scaling
Compare your code
Bonus Course Content: (Coupon)
Certification Quiz
Quiz 2
2 attempts allowed
Lesson 2-3: Preload and Deploy Game Assets
Game Description
Loading Game Assets
Displaying Game Assets
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Certification Quiz
Quiz 3
2 attempts allowed
Lesson 2-4: Positioning & Moving Components
Controlled movement & AI
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Next steps
Certification Quiz
Quiz 4
2 attempts allowed
Lesson 2-5: Physics & Collisions
Update Optimization
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Certification Quiz
Quiz 5
2 attempts allowed
Lesson 2-6: Heads Up Displays
Compare your code
Next steps
Certification Quiz
Quiz 6
2 attempts allowed
Lesson 2-7: Dynamic Menu & Controls
Dynamic Menus
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Next steps
Certification Quiz
Quiz 7
2 attempts allowed
Lesson 2-8: Game over with Optimized Menus
Animation Movies
Game Over Scene
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Next steps
Certification Quiz
Quiz 8
2 attempts allowed
Lesson 2-9: Build Supporting Functions
Combat Skills
Combat Narrative
Combat Round
Defend
Exchange
Game Return
Get Weapon Damage
Search
Next steps
Part III: Phaser v3.16+ encoding
Lesson 3-2: Scaling
Compare your code
Bonus Course Content: (Coupon)
Certification Quiz
Quiz 9
2 attempts allowed
Lesson 3-3: Preload and Deploy Game Assets
Game Description
Loading Game Assets
Displaying Game Assets
Compare your code
Certification Quiz
Quiz 10
2 attempts allowed
Lesson 3-4: Positioning & Moving Game Components
Controlled movement & AI
Defining the Room boundaries
Compare your code
Next steps
Certification Quiz
Quiz 11
2 attempts allowed
Lesson 3-5: Physics & Collisions
Phaser v3.17 3D “Extern”
Compare your code
Certification Quiz
Quiz 12
2 attempts allowed
Lesson 3-6: Heads Up Displays
Compare your code
Next steps
Certification Quiz
Quiz 13
2 attempts allowed
Lesson 3-7: Dynamic Menu & Controls
Dynamic Menus
Combat Status Adjustments
Compare your code
Next steps
Certification Quiz
Quiz 14
2 attempts allowed
Lesson 3-8: Game over with Optimized Menus
Animation Movies
Game Over Scene
Compare your code
Next steps
Certification Quiz
Quiz 15
2 attempts allowed
Lesson 3-9: Build Supporting Functions
Combat Skills
Combat Narrative
Combat Round
Defend
Exchange
Game Return
Get Weapon Damage
Post Narrative Check
Search
Compare your code
Next steps
Conclusion
Further Information
Game Design System™ Recipes:
Business Product Management: Books
Business Product Development: Online Courses
“Making Browser Games” Series - online Courses
Game Programming Course
“Walk-Thru Tutorial Series” - Course Series
Game Recipes™ & Instruction Guides Series
"Walk-Thru Tutorial Series" - Blood Pit™ (IGM)
Step-by-Step Game Recipe using HTML5 & Phaser v3.16+ or v2.x.x JS Gaming Frameworks.
"Walk-Thru Tutorial Series" - Blood Pit™ (IGM)
Step-by-Step Game Recipe using HTML5 & Phaser v3.16+ or v2.x.x JS Gaming Frameworks.
Quickly learn how to create the Blood Pit In-Game Mod (IGM). This course is tailored using a Step-by-Step Game Recipe for Workshop attendees and Instructors using either Phaser v3.16+ or v2.x.x. Learn how to build this RPG Quest and methods as Progressive Web Applications or Single Page Web Applications.
The instructor is letting you choose the price you pay for this course!
The instructor is letting you choose the price you pay for this course!
Quickly learn how to create the Blood Pit In-Game Mod (IGM). This course is tailored using a Step-by-Step Game Recipe for Workshop attendees and Instructors using either Phaser v3.16+ or v2.x.x. Learn how to build this RPG Quest and methods as Progressive Web Applications or Single Page Web Applications.
About
About the Course
Discover how to create RPG games using the Step-by-Step Game Recipe methods in this course. This is a "Mega" construction course; you'll learn two different online games deliveries using these RPG game mechanics. When you're finished, you will have a production pipeline to create as many different RPG games as your imagination can dream of!
You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.
I would like to guide you in creating several modes of RPG game mechanics. We will use these game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this tutorial, you should have a fully functional RPG game and two different delivery modes (Phaser v2.x.x and Phaser III) game styles using your own gaming assets. There is a supporting website where you can download the bonus content included with your course purchase.
This extraordinarily comprehensive course will teach you how to:
- Use either Phaser v3.16+ and/or v2.x.x and the advantages each offer.
- Create different modes of RPG games.
- How to integrate other gaming mechanics into other game genres such as RPG!
- Use Phaser as a Progressive Web Application or Single Page Web Application for any device.
- Analyze current business demand for these game's genres and where to deploy them.
- Automatically generate new quizzes and dating simulations.
- Instructor Guides and teaching resources available for workshops in this course's special Teacher edition.
If you have any feedback or suggestions please join our email listing or participate in the forum for this course!
Categories
Installments completed
6 / 6
Price
Course Price
Minimum price
$12.99
$59.99
You pay
$59.99Author earns
$47.99Instructor
About the Instructor
Stephen Gose
Avatar is an adorable cartoon sketch of my wife. My 48th anniversary is this coming Sept 1, 2026!
Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA.
He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.
He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983.
In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses.
My driving theme: "Always stay humble and kind"
His website is: https://www.Stephen-Gose.com/
His game showcase is: http://www.renown-games.com
His theology website: http://kingdomofgodprinciples.com/
Game Support Site: http://makingbrowsergames.com/
Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/
Material
Course Material
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