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Искусственный интеллект в стратегических играх

Книга об искусственном интеллекте, стратегических играх и компьютерных шахматах.

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About

About

About the Book

Эта книга задумывалась как простой и доступный учебник по теории ИИ. Затем её фокус сместился на успехи интеллектуальных агентов в стратегических играх. В результате книга объединила в себе три темы: теория игр, теория ИИ и компьютерные шахматы.

Книга заинтересует вас, если вы хотите:

  • Понять основы ИИ, машинного обучения и нейронных сетей.
  • Узнать устройство современных шахматных программ.
  • Познакомиться с успехами и перспективами ИИ в стратегических играх.

Кроме этого, вы также познакомитесь с практическими примерами использования ИИ. Они продемонстрируют простые модели машинного обучения для решения типовых задач.

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Author

About the Author

Илья Шпигорь

Ilya Shpigor is a software developer and open source enthusiast. He has experience in Embedded Systems, Information Security, and Real-Time Computing.

Ilya works in the automotive industry now. He develops security systems for Ethernet networks in cars. His previous projects are the intrusion detection system, flight simulators, and control systems for sea ships. Ilya has participated in the Wine project and ALT Linux distribution.

Ilya is interested in automating routine tasks and studying new programming languages to solve domain-specific tasks. He explores software vulnerabilities and AI approaches in his free time.

Contents

Table of Contents

Благодарности

Предисловие

1 Теория игр

  1. 1.1 История
  2. 1.2 Основные понятия
  3. 1.3 Представление игр
  4. 1.4 Резюме

2 Искусственный интеллект

  1. 2.1 История
  2. 2.2 Интеллектуальный агент
  3. 2.3 Формальная логика
  4. 2.4 Классический поиск
  5. 2.5 Состязательный поиск
  6. 2.6 Машинное обучение
  7. 2.7 Резюме

3 Шахматы

  1. 3.1 Теория игр и шахматы
  2. 3.2 Шахматная теория
  3. 3.3 Психология и шахматы
  4. 3.4 Теория ИИ и шахматы
  5. 3.5 История шахматных программ
  6. 3.6 Stockfish
  7. 3.7 AlphaZero
  8. 3.8 Человек против машины

4 Заключение

5 Приложение

  1. 5.1 Машинное обучение
  2. 5.2 Современные шахматные движки

6 Список терминов

  1. 6.1 Теория игр
  2. 6.2 Искусственный интеллект
  3. 6.3 Шахматы

7 Ссылки на ресурсы

  1. 7.1 Теория игр, психология и экономика
  2. 7.2 История ИИ
  3. 7.3 Искусственный интеллект
  4. 7.4 Шахматы и шахматные программы

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