10 More Days to Become a Better Developer
Software Development is a constant growth career. But not all growth is created equal. While video courses can be great, nothing beats practice! This book collects 10 simple exercises to hone your everyday craft. How far can you get in 10 Days?
This book is available in multiple packages!
Software Development is a constant growth career. But not all growth is created equal. While video courses can be great, nothing beats practice! This book collects 10 simple exercises to hone your everyday craft. How far can you get in 10 Days?
About
About the Book
Designed around small, simple exercises, this 10-Day Challenge provides interested developers with approachable actions to start owning their growth. Each exercise is designed to allow you to grow in small steps taking 15-30 minutes a day, ideal for working it into a busy work schedule.
Not all growth is created equal. Practice trumps lecture. And not all growth as a developer is around the technologies we use. This challenge focuses on the everyday actions of development: designing and writing code! So let's dive deep and hone our craft! How far can you get with 10 Days?
Packages
Pick Your Package
All packages include the ebook in the following formats: PDF, EPUB, and Web
The Book
Minimum price
Suggested price$16.00$12.00
Team Edition: Five Copies
Minimum price
Suggested price$55.00Buy this package if you'd like enough copies to distribute to your team
$42.00
Author
About the Author
Daniel Scheufler
Daniel Scheufler is a Principal Consultant at Improving with experience in ECommerce, TeleMedicine, and of course Oil and Gas. As an Electrical Engineer turned Software Developer, He prides himself on highly disciplined development leading to more effective products and processes. He is a problem-solver at heart and leverages this strength in applying industrial theory to the challenges of software development. Among the key challenges facing development is the communication gap. So Daniel has taken to writing, public speaking, and consulting to help bridge the gap and demystify the technology our world depends on. When not engaged in tackling the gap, or coding, you'll find Daniel playing with his five children, reading, or tinkering whether in the woodshop or in a computer.
Contents
Table of Contents
Introduction
Using this Book
- Each Challenge
- The Series
- The Book
Overview
Day 1
- That Potent Little Tomato
Day 2
- Practicing in Patterns - The Factory Pattern
Day 3
- Practicing in Patterns - The Adaptor Pattern
Day 4
- Practicing in Patterns - The Strategy Pattern
Day 5
- A Little Birdy
Day 6
- Get your QA On!
Day 7
- The Kata of 3 Paradigms
Day 8
- Kata of 3 Goals!
Day 9
- Wearing Another Hat
Day 10
- Share your Knowledge
Appendices
- The Pomodoro Technique
- Software Pattern - Factory
- Software Pattern - Adapter
- Software Pattern - Strategy
- The Gherkin Syntax
- Programming Paradigms
- A Code Kata
- Example for the goal of reusable implementations
- Your own Code Review Details
Background
- Discovery
- Development
- Delivery
Causes
Causes Supported

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